Persona 4 Golden
Test Exam Answers Guide by KADFC
More for Persona 4 Golden (VITA):
Trapped in a maze of relationships.note Clockwise from the bottom-left: Teddie, Rise, Chie, Kanji, Izanagi, Naoto, Yosuke, Yukiko, and Yu.
All souls know this from birth...
The truth is something that is chosen and grasped...
Something discovered with one's vision and will.
Only by gaining that does the seeker become truth himself,
a cord that connects past and future.
— Igor, Master of the Velvet Room
- Persona 4: Golden: An extensive Play Station VitaUpdated Re-release.note The remake features alternate costumes for characters, two new Social Links with Tohru Adachi and new character Marie, new enemies and areas to explore, new Ultimate Personas for the party, new gameplay mechanics in both the real world and in the Midnight Channel involving motorbikes, combination attacks between characters, a new Bad Ending, new events taking place during the December to March Time Skip, a new epilogue, and on top of all of that, a completely redone opening animation by Madhouse.
- Persona 4: Arena: A BlazBlue-style fighting game set two months after the conclusion of the original story and co-developed with Arc System Works, featuring several characters from Persona 3.
- Persona 4: The Animation: An Exactly What It Says on the Tin anime series adaptation. This also christens the protagonist's name to be 'Yu Narukami', which will be used throughout appearances like Persona 4: Arena and BlazBlue: Cross Tag Battle
- Persona Q: Shadow of the Labyrinth: A crossover with Persona 3 that somehow takes place during both games. Lifts its gameplay from fellow Atlus series Etrian Odyssey.
- Persona 4: Dancing All Night: A Rhythm Game initially made by the developers of the popular Hatsune Miku: Project DIVA series. Yes, really. And Miku is DLC.
- Persona 4: A Manga Adaptation running in Dengeki Black Maoh. This adaptation named the protagonist 'Souji Seta'.
- Persona 4: The Magician: A Spin-Off manga running in Persona Magazine and starring Yosuke Hanamura.
- Persona x Detective NAOTO: A now non-canon Light Novel featuring Naoto Shirogane investigating a new case outside of Inaba two years after the original story.
- VisuaLive: Persona 4: A Japanese-only live stage production which ran from March 15 through March 20 of 2012 and roughly covered the first half of the game.
- VisuaLive: Persona 4 Evolution: A sequel which roughly covers the second half of the game.
Persona 4 provides examples of:
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Tropes A & B
- Aborted Arc: Sayoko's social link begins strongly emphasizing her sexuality, having her hit on the player, talk about doctors she'd seduced at previous hospitals, and even having the wife of a doctor she'd slept with track her down to cuss her out. However, by the middle of the link, her sexual past gets entirely dropped in favor of her guilt over a former patient dying. The rest of her link deals with her overworking herself due to guilt and grief, with no further mention of sexuality or infidelity. Granted, though, the interlude does have some significance, as after the incident with the doctor's wife, she expresses some of her cynicism and disillusionment with her job.
- Added Alliterative Appeal:
- Yosuke describes Chihiro as "The most bewitching bespectacled beauty I've ever beheld!" and even pauses briefly whilst he thinks of a word for "seen" that starts with the letter B.
- Also, Shadow Kanji "searching for sublime love that surpasses the separation of the sexes".
- Adult Fear:
- The last victim of the kidnapper is Nanako, the player character's little cousin. That character's father and the player character go through absolute hell.
- In Real Life, serial killers tend to be people the victims know. In this case, it was none other than Tohru Adachi, Dojima's partner.
- During the Wham Episode near the end of the game, the player has to make choices that determine what ending to get. If the player punishes Nanako's kidnapper out of vengeance? You get a Bad Ending and Nanako dies, while the real truth behind the case is still out there. It can potentially get worse in Golden, where Adachi, the murder, is one of your social links. Make the wrong decisions, and not only does Adachi become a Karma Houdini, but he mocks the player over it even when leaving Inaba. This is known as the Accomplice Ending.
- If the player makes the right choices near the end of the game, the player can find out that Taro Namatame had it pretty rough. His entire life was destroyed because of his affair, and he had to sit and watch two people, one being his lover, die right in front of him, while he was entirely helpless. Right after that, he gets tricked by Adachi into almost murdering several innocent people. No wonder everyone thought he was mentally unstable at the end of the game.
- In the Death Social Link, Mrs. Hisano Kuroda touches pretty close on how awful it is to have your spouse die before you, as well as the pain of old age and having a loved one suffer from memory loss. Mr. Kuroda has Alzheimers in everything but name.
- A.I. Roulette: And that is the only break the game will ever give you. It's also the only thing keeping the Magus enemies (who can use multiple elements) from exploiting your weakness endlessly.
- Alas, Poor Scrappy: In-universe example: After Morooka is murdered in July, Yosuke expresses pity for him.
- Alice Allusion: The Persona, Alice, who Teddie crossdresses as for a beauty pageant.
- Aliens in Cardiff: More like gods in Yasoinaba.
- All in a Row: Averted. The party members visibly follow you around in the TV world, but at a distance in a sort of loose formation.
- All Myths Are True:
- Major figures from Japanese Mythology actually exist inside the TV world, though it's left ambiguous whether they're Anthropomorphic Personifications of their myths or the myths are indeed based on them.
- Golden muddies the waters a little, as while Izanami of the TV world really is the goddess of Japan, Marie makes it clear that she, Ameno Sagiri and Kunino Sagiri, are manifestations of humanity's collective unconscious wish. You only get this tidbit if you maximize her Social Link and save her before earning the True Ending. (And of course, given what all gods are in the wider setting, this might ultimately be the difference between two related species of apples.
- Amazing Technicolor Battlefield: The battle against Ameno-Sagiri, God of Fog, takes place in a trippy location full of moving black and red lines in the skies above Magatsu Inaba.
- An Aesop: The lesson at the end of the game is that it's best to seek and face the truth, no matter how bad it is. Because by knowing the truth and accepting it, you can start to move on. The fog throughout the game is a metaphor for how most of humanity is more comfortable believing in convenient lies, because they're afraid to accept the truth.
- More or less extends into the social links as well, which all revolve around finding a truth to your life- accepting yourself, others, and dealing with your identity.
- Anti-Frustration Features:
- Since you lose the game if your main character dies, other characters will jump in and take a hit that would normally kill him so long as their social link is at least level 1 (level 9 in Golden).
- Naoto's Social Link is the last to be introduced, and you thus have the least amount of time to do it. To avoid serious pressure problems, her social link can be done on rainy days.
- Players can fast-travel to various portions of the overworld map when not in the TV World with just a single button, in comparison to needing to manually walk everywhere in Persona 3.
- The Golden adds multiple others as well:
- The ability to "skip through" both animated cutscenes and dialogue sequences, particularly handy when starting a New Game+ or facing Kunino-Sagiri.
- On a game over, restarting will allow the player to resume play on the same dungeon floor they died upon, rather than at their last save point. This option can be turned off, and is unavailable on Very Hard mode, though.
- When Fusing personas to create new ones, the player can choose manually which skills are passed on from the fusion, rather than needing to "reshuffle"note unselect and then reselect the component personas in order to re-decide what skills are randomly passed on. This makes Margaret's Social Link much easier to complete.
- Rather than needing to try and "catch" persona cards during Shuffle Time, which requires a combination of perception, memory and reflexes, all of the useful cards are immediately displayed for the player and the player can then manually select which one they choose. As part of this, Shuffle Time also lost the Blank Cards (nothing, but chance of getting an Arcana Card in either the upright or reverse position) and X-cards (lose all items, experience and cash received from the fight) and regained the Minor Arcana Cardsnote EXP-boosting Wand, health & mana-restoring Cup, Skill Card-granting Sword and money-boosting Coin from Persona 3.
- In a New Game+ on Golden, you can select anytime what the difficulty is going to be like. As in going to Settings and manually change how much or little you get EXP, money, how badly you take damage, etc.
- The aforementioned "fast travel" method now allows a player to immediately skip up or down a level once they have found the stairs in a dungeon, making it easier to get around.
- A minor one, but with the new Costume feature, you can play as Teddie in his human form, which gets rid of the squeaking sound when he walks.
- If you manage to get at least the Normal ending in Golden, where the Playstation version normally skips to the ending in next March you instead get to play through every day between taking down the killer and the final day spent in Inaba, giving you significantly more time to max out social links, get the persona compendium, and just generally giving a larger grace period for 100% Completion.
- Weirdly, averted with The Golden; there are no longer save points/escape points to be found outside of the boss's chambers in the dungeons, making Goho-Ms much more necessary if the party isn't prepared for the final battle of a given dungeon.
- Anti-Grinding: The stronger you get, the less EXP you get from fights. Your characters don't get "tired" like in P3, but eventually you'll simply run out of SP and run out of ways to recover outside of simply leaving the TV Worldnote Unlike P3, returning to the starting area does not recover your party's HP and SP (Although with The Golden, by the time you get to Nanako's dungeon you can easily grind endlessly, assuming you've maxed Rise's S. Link and gotten her to Level 62, which gives you HP and SP recovery, respectively, at the end of every battle) Alternatively, there's a rare Persona ability called "Victory Cry" which gives the player (Just the player) a complete restoration of HP and SP (The only exception is Marie's dungeon which your HP and SP are halved after every battle). There's also the Fox, who will restore your SP for money. If you max out the Hermit link, the Fox will charge only 25% of what it did in the beginning. The money you gain from battle by then covers the cost of the SP you expend.
- Apocalypse How: A downplayed version near the end as the fog covering Inaba makes the people more and more apathetic & erratic.
- Arc Words / Catch Phrase:
- "You're NOT me!"
- "I am a Shadow... The true self..." / "我は影、真なる我" (literally "We are Shadow, a reflection of the True self.")
- And also Nanako's habit of singing the Junes jingle. "Every day's great at your Jun~es!"
- While not technically spoken by any character, the game itself reminds you (through song, no less!) to reach out to the Truth in about 90% of the game's battles, though less so in Golden because "Reach Out To The Truth" is reserved for when the player gets Advantage.
- Continuing in that vein: "The Search for the Truth"
- And the arc words for the entire Persona series: "I am thou... thou art I."
- Arc words for the animation? "Bonds of people is the true power."
- The word "promise" is frequently used in Teddie's character arc and social link.
- Arbitrary Gun Power: Naoto's chosen weapons are guns, which aren't any more effective than the MC's swords, or even Chie's kicks. Less so in some cases.
- The Artifact:
- Shadows on the map will sometimes look like Persona 3's "Maya" series enemies, none of which appear in 4. The introductory cutscene to the game's first real fight makes it pretty clear that the Shadows can start out looking like the Maya enemies before transforming into their freaky battle shapes. That being said, none actually remain as a pathetic masked blob to go into battle, though there is unused enemy data for them.
- Maxing out a S-link will note that you forged a bond that cannot be broken. This was important in 3 where bonds that were not maxed would break after time, now it is mostly just congratulatory. Unless it's Ai's Social Link.
- The final boss theme includes Triumphant Reprises of "I'll Face Myself" and "Reach Out to the Truth". With Golden replacing "Reach Out to the Truth" with "Time to Make History" as the new main battle theme (though "Truth" still plays when there's a Player Advantage, these are somewhat uncommon), the reprise loses a bit of its impact in the rerelease.
- Artificial Riverbank: Samegawa Floodplain, one of the areas around Inaba that can be explored.
- Ascended Meme:
- FSteakis now canon◊. Interestingly, it was a happy accident; in the original Japanese, "fusuteki" is used.
- "Shut up, Adachi!" is Dojima's (memetic) Catch Phrase in the Hiimdaisy comic, but was actually never used in the original Persona 4. Then Golden comes along and Dojima uses that exact phrase in one of the first new scenes he and Adachi are featured in, fully voiced to boot.
- Yosuke getting stuck in the trash can, a minor scene in both the game and anime. The opening to Persona 4 Golden shows Yosuke dancing with a trashcan over his head.
- Asshole Victim: Morooka doesn't do or say a single solitary pleasant or likeable thing throughout the entire game, but it doesn't justify murder, and the characters say as much while discussing his death.
- Assimilation Plot: After the string-puller decides Adachi is the truest representation of humanity, the real world starts becoming engulfed in fog, so that everyone can become Shadows and can wander forever without suffering.
- Autobots, Rock Out!:
- When the protagonist awakens to Izanagi, the track ("Awakening") slowly climbs from a piano intro to a guitar solo that's downright metal.
- The main battle theme, "Reach Out to the Truth", is a vocal rock/J-pop song. In Golden, "Time To Make History" becomes the new main, equally rocking main battle theme.
- Nearly every boss theme is an imposing hard rock song: the fast-paced metal track "I'll Face Myself (-Battle-)" for the Shadow Selves and optional bosses, the droning, dreary, glitchy "A New World Fool" against Kunino-sagiri and the Killer, the triumphant "The Almighty" when fighting Ameno-sagiri, and "The Fog" for the first phase against the true final boss, Izanami.
- Awesome, but Impractical:
- The Fox's healing leaves, which instantly heal your SP in a dungeon (and unlike in most other SMT games, SP recovery items can't be bought from stores normally), but cost a fortune until the higher ranks of the social linking. And by the time you reach these, you'll likely be in the loot-rich final dungeons, but your levels will be high enough that conserving SP won't be an issue anyway. So for the majority of the game, unless you can't afford to have a day passed, you're better off just leaving for the recovery.
- Izanagi-No-Okami. If you decide to go through the True Ending to get him, you're in for a shock: He's a level 91 Persona, and he can't be registered into the Compendium. If you want to have him in later games, you'll have to level yourself up and amass all the Personas to make him.
- Some of the 3rd tier Persona abilities in Golden are this. Only Yukiko's, an attack-all fire spell with a little more power than the Ragnarok spell, is one that will be consistently used; it also helps that she has a massive SP pool.
- Teddie's is more or less the same Random Effect Spell that Fuuka learns as her very last spell. Either your party or the enemy's party can be completely healed or affected with one or more Standard Status Effects.
- Naoto's Shield of Justice ability and Chie's Dragon Hustle ability (the former provides invincibility for one turn; the latter is a multi-target Heat Riser spell) are both useful in context, but both require an absurd amount of SP (160 and 150, respectively). It's a bigger problem for Chie than Naoto because, lacking Naoto's larger SP pool, it takes over half her SP to cast and you'll need to waste SP restoratives in order to use it more than once, which would otherwise be a viable strategy in boss fights.
- Kanji's can knock down and potentially cause dizzy on enemies. But it only works on Mooks, and is somewhat inaccurate besides (a trait shared with every other status effect spell). He'll learn a spell that can boost this particular effect, but it's learned so much earlier that the player will likely have shunted it out by then.
- Awful Truth:
- The major theme of the game is that people naturally will cling to lies and falsehoods to avoid horrible truths about themselves and others. The fog of the TV world is symbolic of people's desires to live in ignorance and denial. The climax is interesting in that the protagonists don't deny that most people are like that—but they themselves are different and they'll fight to stop a world shrouded in fog even if it goes against what the rest of the planet wants (something Marie says is not the case in Golden).
- A more personal version occurs in Golden if you were a cheating bastard throughout the game. On Valentine's Day, you have to turn down every girl (save Marie and possibly one other) and later accept her gift in person anyway. Each heartbroken girl (who believes herself to be your only girlfriend) asks you just what you're planning to do on Valentine's Day without her. You give all sorts of non-answers, but each of them have a feeling what's up. They just decide to ignore the subject and half-heartedly say that they trust you (wrongfully). Naoto's is the most cruel, as she says that she's a failure of a detective because there's a mystery in front of her that she doesn't want to solve because she already knows the truth is too awful. Consider the entire Aesop of the game, and this is even worse.
- Badass Adorable: The whole team respectively is certainly this, due to them being very good-looking and badass enough to take down anything hat comes in their way. Naoto takes a special mention.
- Badass in a Nice Suit:
- In Golden, you get the option to give the people in your group FBI◊suits◊